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1. Make smartbombs "smart". - in Player Features and Ideas Discussion [original thread]
NuNu Dagobah wrote: You know, the 'smart' in the name doesn't refer to the bombs, but to the user, you have to be smart to properly use them. Right now, the smart way to use them in hisec (where most of the players live) is not to use them a...
- by Exploited Engineer - at 2012.10.16 18:30:00
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2. Make smartbombs "smart". - in Player Features and Ideas Discussion [original thread]
Bienator II wrote: nope. client just filters 99% of all objects out and submits the list to the server. The server checks now the 1% if they are really in range. if they are.. bam. If not ignore and mark client as cheater. The client thinkin...
- by Exploited Engineer - at 2012.10.15 16:55:00
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3. Make smartbombs "smart". - in Player Features and Ideas Discussion [original thread]
Right now, smartbombs don't see as much use as they could. This is mainly due to them being "dumb" rather than "smart" in their target selection. My suggestion: Add a "settings" tab to specify smartbomb target preference - "Missiles", "Legal tar...
- by Exploited Engineer - at 2012.10.14 11:05:00
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4. Simple UI suggestion for missions: - in Player Features and Ideas Discussion [original thread]
Daria Meridian Carlile wrote: Open your mission journal, check the mission, it will state completed, if it is completed And now do that for 4 or more open missions, and RSI will ensue. And with the sluggish user interface, it's not fun.
- by Exploited Engineer - at 2012.07.10 18:59:00
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5. Simple UI suggestion for missions: - in Player Features and Ideas Discussion [original thread]
Currently, mission status can be offered and accepted . My suggestion: Add a third status - "completed", for missions whose objectives are fulfilled. This would make life for many mission runners much easier.
- by Exploited Engineer - at 2012.07.10 16:10:00
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6. Simple simplification: Unify weapon hardpoints. - in Player Features and Ideas Discussion [original thread]
Remove the distinction between missile and turret hardpoints. It doesn't make sense, and removing it would allow fits that aren't "better", but possibly more surprising. Most ships only have bonuses for one weapon system (missiles or turrets) any...
- by Exploited Engineer - at 2012.06.24 18:03:00
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7. Cut down interface for skills access at work - in Player Features and Ideas Discussion [original thread]
Originally by: Virginia Virdana Is this something that other players would like to see too? I'd love to see a "minimum graphics" client or setting. No ship models or anything, instead, all objects are represented by wireframe symbols o...
- by Exploited Engineer - at 2011.08.29 20:08:00
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8. Tiny interface suggestion: - in Player Features and Ideas Discussion [original thread]
Please add "show charge info" to the pop-up menu for weapons on the main screen. It's really, really annoying to be forced to go to the fitting screen for that.
- by Exploited Engineer - at 2011.08.27 07:13:00
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9. Cure for Station Games - in Player Features and Ideas Discussion [original thread]
Originally by: Altered Ego I hate station games. PVP should be challenging, fast paced and dynamic, not like playing peek-a-boo at the station like a bunch of silly school children. How about you go find someone who actually wants to f...
- by Exploited Engineer - at 2010.11.28 08:54:00
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10. "Fix" ship speeds - in Player Features and Ideas Discussion [original thread]
Originally by: Kuso Tabeteshine So the ships in eve are ridiculously slow. Isn't this supposed to be a futuristic space MMO? So why is the fastest interceptor slower than the space shuttle in orbit, or even Apollo 11 in the 1960s? Bec...
- by Exploited Engineer - at 2010.11.24 17:32:00
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11. Revival of an explorer's dream - in Player Features and Ideas Discussion [original thread]
Originally by: Drakarin There has to be a cutoff point somewhere in deepspace, that's fine. When you cross it, you'd load into the adjacent server/system. The only difference is space feels big and IS big. Just try crossing a solar sys...
- by Exploited Engineer - at 2010.11.18 07:11:00
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12. That's MY hunk of metal!!! - in Player Features and Ideas Discussion [original thread]
Originally by: Isky Iskerson Ok, do they have to have EVERY advantage? Here I am in a battleship and captain ninja is wizzing around in a frig. There is NO WAY to counter that. Plus, if I warp out so as not to feed him more free salvage, i...
- by Exploited Engineer - at 2010.11.17 06:53:00
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13. Alpha damage as Railgun balancing factor - in Player Features and Ideas Discussion [original thread]
Originally by: Kabaal S'sylistha Possible solution, or terribad idea? I'd rather suggest making railguns the long-range weapons that prefers DPS over alpha. Kind of like arty, just in reverse. To do that, I'd start with giving Caldari...
- by Exploited Engineer - at 2010.11.15 18:26:00
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14. connect to drones - in Player Features and Ideas Discussion [original thread]
Originally by: garus banta Why oh WHY can't we just click on connect to drones when we forget to place them inside the drone bay after warping off? We have this for probes, why not for drones? WHY? WHY? It's a safety feature. Probes ar...
- by Exploited Engineer - at 2010.11.14 08:43:00
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15. Curiosity, EVE considering GPU computing to improve node performance? - in Player Features and Ideas Discussion [original thread]
Originally by: Sexorella hotz I was just wondering, given the challenges facing what a single node can handle and the fact that a system can only be on a single node, if there is any consideration being given to applying GPU's like NVidia'...
- by Exploited Engineer - at 2010.11.12 21:19:00
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16. Drakes - Do they need a nerf? - in Player Features and Ideas Discussion [original thread]
Originally by: Sidus Isaacs Originally by: Arbiter Reformed i vote drop resist bonus for a rof bonus amiright! I would actually support that. Heck, I'd exchange the resistance and kinetic missile damage bonus for a +25% R...
- by Exploited Engineer - at 2010.11.03 15:40:00
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17. Remove security loss in low-sec - in Player Features and Ideas Discussion [original thread]
Originally by: OT Smithers The current rules penalize people who are interested in PvP who are not willing to commit to it full time. If you're not podding people, the sec status hits should be fairly limited. Or just find some outlaws...
- by Exploited Engineer - at 2010.11.02 19:38:00
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18. Remove security loss in low-sec - in Player Features and Ideas Discussion [original thread]
Edited by: Exploited Engineer on 01/11/2010 18:36:39 Originally by: OT Smithers Security loss in low sec DISCOURAGES PvP in the very place intended for it. Nasty mean ugly pirates don't care about sec status. 'nuff said. Also, the...
- by Exploited Engineer - at 2010.11.01 18:33:00
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19. Drakes - Do they need a nerf? - in Player Features and Ideas Discussion [original thread]
Originally by: Aerilis You try coordinating 20 scorps against 100 targets lol. And under your logic, scorps counter everything. FOF missiles, Smartbombs, ...
- by Exploited Engineer - at 2010.10.31 11:30:00
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20. Drakes - Do they need a nerf? - in Player Features and Ideas Discussion [original thread]
Originally by: Keras Authion So, why aren't you lolbubbling the drakes and melting them with more powerful short-range weapons? Or MWD away yourself when the Drakes give chase? Last I heard lolbubbles don't affect MWDs, and in a race b...
- by Exploited Engineer - at 2010.10.31 08:45:00
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